Game mode

For this round robin + single elimination tournament, we set up a round robin gamemode (more info on how to do this, can be found here) with the following settings:

  • Group size: 4

  • Amount of games to win a round robin match: 1

  • Round robin rounds: 1

  • Maximum participants: empty

  • Limit players advancing based on total bracket size: in this example we will toggle this feature on. More info on this feature can be found here.


A total of 12 players signed up, divided over 2 brackets, each containing 4 participants. Every player, within the same group, will play one match against every other player. Click the ‘Brackets’ tab, and the group stage bracket will show up:

On the right you can change between viewing the group stage and the (upper) bracket stage:

All matches from the group stage will need to be played before the bracket stage will generate their matches, in this phase of the tournament the upper bracket stage will be empty.


The bracket division clearly states which matches will be played in the first fixture for each group. Click on the ‘Match’ tab, the following screen will appear

Every group will host 3 matches (named fixture 1, fixture 2 and fixture 3) so all players within the same group have played against each other.

The player with the most wins, will be declared winner of it’s group, this is indicated by ‘#W’ underneath the players’ names. After 3 matches in every group, the bracket screen could look something like this:

The winners of each group are Female Sheep, Superficial Dog and Noiseless Position.

However, we set up the game mode like this:

  • Limit teams advancing based on total bracket size: toggle on

  • Maximum amount of teams converting to bracket stage: 16

  • Amount of games to win a bracket match: 1

  • Amount of games to win the grand final: 2

  • Maximum participants: empty

This results in a bracket stage where all the participants from the group stage can compete in the single elimination part:

Since it’s impossible to set up a single elimination tournament for only 12 players, it’s required to convert 16 players to the bracket stage, resulting in 4 empty slots in the bracket stage. These empty slots are bypassed by granting free wins to the best players from the group stage, being: Female Sheep, Superficial Dog, Noiseless Position and Imaginary Fowl.

The actual result of this measure can be seen in the ‘Upper’ bracket screen:

End results

When all the matches are played and all the scores are submitted in the group and bracket stage, the ‘Upper bracket’ screen should look something like this:

Brackets ‘Upper’

The eventual results are displayed on the ‘Results’ and should look something like this:


The amount of points each player receives, directly affects the ranking of the leaderboard that was connected to the tournament during the set up. The amount of points each player eventually receives is determined by the position of each player on the leaderboard. Every round and every mutual difference, in the ranking of the players, matters.